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Old Oct 18, 2010, 01:58 PM // 13:58   #21
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Originally Posted by Swahnee View Post
Usually these feelings are a matter of perception. Since you consider "normal" having a monk (and only one) in your team, and "bad" not having one (and facing a team which has one), or having more than one, and considering that it's easier to remember things you defined "bad" than things you defined "normal", here's your perception that something is wrong, or against you: you simply remember more easily the things that went wrong. This happens also in real life (they always call me when i'm having a shower! - How many times did they call me when i wasn't?)

However, that 500 matches analisys the other guy was talking to is making me mumble.
I know, I'm not some uneducated clown who doesn't know the difference between chance, perception and whatever other variable you might encounter. (I didn't take it that way though )

I'm usually one of the first people to bitch at others when they make a new 'I get no lockpick drops QQ" highlighting the meaning of chance. However, chance is only chance as long as it is random.

From what I've gathered, it's not random. I really do get more Monks when I play Monk myself, and far less when I non-Monk. The large difference I mentioned earlier on the 500 entires, I think it was somewhere around 30-40% more Monks when I played Monk. (Which is redicilously high, as it should have been even)

Even the times I got dual, or trip monks was far greater than when I played warrior. (Obviously, you reduce one, since you're not playing Monk yourself) I remember getting 2 (or 3) 4 man Monk teams as a Monk, whereas as a warrior, I barely ever got 1 Monk, let alone 2 or 3.

I believe in chance, odds and science. I also believe chance, odds and science can be rigged for whatever reason. It seems highly unlikely, Anet has no incent of doing such a thing (it doesn't even lead to anything, it's just "random"), but then again, the strangest things have been discovered in GW code, so you never know. Anet is known to use the most redundant form of coding (which is why skill updates take so long to implement), and in that redundancy, there is indeed a good chance they somehow messed up the matching system for RA.
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Old Oct 18, 2010, 05:54 PM // 17:54   #22
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For me, if you have a good perception of switching targets, it's being a warrior that is easiest. Run a Forceful Blow based build with a good IAS/IMS.

You'll bash the crap out of everything, especially stancing monks/rangers (and your team willl love you for it)
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Old Oct 18, 2010, 05:58 PM // 17:58   #23
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Originally Posted by Swahnee View Post
However, that 500 matches analisys the other guy was talking to is making me mumble.
Probably has something to do with match loss timing, which dumps a full team right back into RA and usually right back into the queue. Losing teams of all monks end up dumped back on top of each other creating large packets of non-monks. (MtG analogy: think of it as when your deck has a large stretch of nothing but spell cards and no lands, or vice versa). It takes an awful lot of random reshuffling to straighten it out so offense are going to tend to get sucked into that zone.

From syncing a number of matches I'm fairly certain that the match making algorithm is nothing more than first 4 to push button are on a team, next 4 are on the other team, then start for a completely new match.

Last edited by Reverend Dr; Oct 18, 2010 at 06:02 PM // 18:02..
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Old Nov 02, 2010, 02:41 AM // 02:41   #24
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if your a ranger, you can keep sigs down and rupt defensively (tons of shitspammer eles, long caster mesmers, and ruptbait sins in RA) if your ping is low enough, or your a smart predicter, you can probably get WoH and win games.

and if your a shitter who cant pvp, i would suggest an ele with stoning and ebon hawk. also bring wild throw for them pesky bala stance. monks will QQ to you and you will get 25 win streaks with a decent monk on your team

but i would advise monk, you should learn how to monk RA its pretty rewarding

if your new to pvp, just buy the zrank title. its not worth it learning how to play a dead game and breaking your ass in RA over a few hundred plat. its a small expense if your going for 50/50 (vabbian+obsidian+weapons+others)
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Old Nov 02, 2010, 03:33 AM // 03:33   #25
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Monking is easy glads, but I had the same problem as above team mates that can't kill.

Especially had a problem with me going monk and meeting every monk with me.
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Old Nov 02, 2010, 03:48 AM // 03:48   #26
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Monking is easy glads, but I had the same problem as above team mates that can't kill.

Especially had a problem with me going monk and meeting every monk with me.
as a monk, you can be pretty choosy about your teams

i make sure my team has potential to get me my 25 streak before i enter the second round

an ideal team would be a balance of support and offense. i love sins and eles. good rangers/mesmers/dev hammers are always nice

i also make sure there arnt any paragons, dervs, rits on my team
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Old Nov 02, 2010, 05:34 AM // 05:34   #27
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Some paragons, dervs, and rits can be pretty darn useful, though.

IJaFW Para (support/damage),
WS Derv (pressure),
WoR Rit (support/damage).
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Old Nov 02, 2010, 09:51 AM // 09:51   #28
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I think in the long run I got most of my points using a sin, but now I only ever monk RA. You can tell after the first round whether it's worth sticking around.
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Old Nov 02, 2010, 01:01 PM // 13:01   #29
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Originally Posted by Sethellington View Post
I think in the long run I got most of my points using a sin, but now I only ever monk RA. You can tell after the first round whether it's worth sticking around.
You are one of those people that will randomly leave after the 1st round, even if the team has won, aren't you..
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Old Nov 02, 2010, 03:20 PM // 15:20   #30
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some of us have been playing this game for too long to bother in cases where its just not worth it.
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Old Nov 02, 2010, 03:27 PM // 15:27   #31
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Some paragons, dervs, and rits can be pretty darn useful, though.

IJaFW Para (support/damage),
WS Derv (pressure),
WoR Rit (support/damage).
Noone who has a clue what they're talking about would ever claim Paragons, Dervishes and Rits are useless. (Esp not rits, they're the best of the shitty professions)

However, not being useless =/= being optimal or effective.


When you go in with a Paragon, you pretty much have a warrior which does a bit lesser damage, is still prone to every melee shutdown, even more so than a hammer warrior (cuz they hit faster) and on top of that carries nearly no shutdown. (unless you go dazemagon)

Paragons are everything a warrior is, but way less. The only use for paragons in PvP is spike bitches which rely on alot of support to kill. (Don't misread this as "Paragons aren't able to kill") They have below par party-support due to the many nerfs over the past 3 years and on top of that, this defence effectiveness gets even halved due to your 4 man partysize.

In other words, paragons aren't useless, but they're definatly not an effective RA class. I'dd rather have the worst player on a MindWrack, sin or Hammer bar than the best player on a paragon, solely cuz they don't have mentionable damage, nor party support, nor shutdown.

Same can pretty much be said about the dervish, with the exception of a few niche-bars. (Lyssa spammer, dwayna healer, etc) But even all those bars usually get outclasses by other professions. (Spirit Strength > Lyssa derv, an actual Monk > derv healer, ...)
Even the straight forward scythe builds, whilst being able to able big crits, the overal damage doesn't compare to a Dev hammer or most of the sin bars.

Rits, on the other hand, are commonly mistaken for being useless. The channeling rits, I must admit, are pretty shit compared to other options available.(Mind Blast is an almost identical bar, but pumps alot more) Communing and Spawning are only usefull in 8 man-team builds (similar to Paragons).

The true strength of rits is WoR or Xinrae's spam (+ vengeful). These skills alone can apply reasonable, unprotable DPS (since it's lifesteal) on top of the pretty good healing they supply.

If you're ever going to run a rit, and you actually want to be effective, run a build intirely around Xinrae's (or WoR) + vengeful weapon spam. (The other 6 skills can be energymanagement)

Last edited by Killed u man; Nov 02, 2010 at 03:35 PM // 15:35..
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Old Nov 02, 2010, 04:59 PM // 16:59   #32
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I'm pretty bad at monking (haven't tried alot tho, just find it boring). Got most of my glad pts. by playing ranger. I also played alot with a FF necro and hammer war.

I find myself to be a pretty smart predictor <3 Dshotting WoH gives a good feeling

Last edited by Warvic; Nov 02, 2010 at 05:05 PM // 17:05..
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Old Nov 02, 2010, 05:03 PM // 17:03   #33
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decent monk, hammer war, hexes wins ra sadly
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Old Nov 02, 2010, 05:20 PM // 17:20   #34
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http://www.guildwarsguru.com/forum/h...t10454966.html

no u dont need to monk, but if u want glad points u need to wait till you have a monk in ur team.... tbh, thats better for bad people cos a good monk will carry u, whereas if u monk badly u wont be able to carry bad players.... go that thread to lrn how to win at RA with 2 simple builds gg
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Old Nov 02, 2010, 07:08 PM // 19:08   #35
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chances you will kill with a mo and life steal rit are pretty minute, unless you're feeling lucky.
and the life steal rit can only survive as long vs good opponent setups (no cop and proper hex removal etc).
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Old Nov 02, 2010, 08:03 PM // 20:03   #36
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Ive always played Ranger in RA due to the fact that its the ONLY class i like playing in RA. Playing monk for me is too much pressure, cos if u do a bad job u get told off

I play defensive ranger, just spread conditions and rupt sigz !
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Old Nov 02, 2010, 10:12 PM // 22:12   #37
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Quote:
Originally Posted by Sarevok Thordin View Post
You are one of those people that will randomly leave after the 1st round, even if the team has won, aren't you..
And you're one of those people that will try and force a decent player to waste their time on a bad team and not enjoy themselves to increase your chances of a virtual reward aren't you?

Yeah, cool argument bro.
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Old Nov 03, 2010, 02:58 AM // 02:58   #38
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Originally Posted by Sirius Bsns View Post
Some paragons, dervs, and rits can be pretty darn useful, though.

IJaFW Para (support/damage),
WS Derv (pressure),
WoR Rit (support/damage).
though not as useful as

a necro with FF and Psending (support/damage/meele shutdown)
a sin (more pressure)
rits suck in RA, 2 backline is for the weak

damage from WoR is negligible, removing empathy on your front will pump much more damage than WoR.

i see rits as inferior to monks. especially in an arena where enchants are just as valuable as weapon spells (no spikes).
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Old Nov 03, 2010, 08:34 AM // 08:34   #39
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Let me say this: Unless you enjoy playing RA, unless you enjoy the random format itself, don't play RA.

Anything that can be gained through RA, is more efficiently gained through other outlets. If you are going to subject yourself to "grind", then at least subject yourself to the grind that takes the lesser amount of time.

Also RA is just a shithole. If you do get a properly balanced team filled with good players you are going to go through to 25 wins. I've played more than 100K balth faction worth of RA back before the original PvP weekend (10 for victory, 5 for consecutive, 2 for flawless, 1 per unique kill) and maybe have gotten 3 of these groups.

Don't play RA, unless you like RA.
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Old Nov 03, 2010, 08:58 AM // 08:58   #40
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anyone who likes RA needs to have their head examined.
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